demoscene
| computer art movement that produces audio-visual demos that run in real-time with the aim of showing off programming, artistic, and musical skills. The form was used originally to demonstrate the capability of computer hardware, typically by computer gamers
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EULA
| end-user license agreement
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gamification
| the use of game mechanics such as leaderboards and rewards in non-game contexts (gamifying)
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glitch
| a mistake, error, bug or malfunction typically associated with computer games – the term is also used to describe a form of computer game art (‘glitch art’)
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indie
| shortened term for independent, typically used in referring to SME and micro games development organisations
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let’s play
| a format of machinima that comprises recorded, unedited gameplay
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machinima
| pronounced ‘muh-shin-eh-ma’, the word is a concatenation of machine-animation-cinema and is used to describe original content produced using 3D video games as the source material
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machinimating
| making machinima
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machinimator
| machinima creator, artist or filmmaker
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mod
| modification
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mooc
| massive open online course
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speed runs
| unedited gameplay
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TOS
| terms of service
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transliteracy
| ability to understand and communicate across all communications platforms, including sign language, speaking, reading, writing, mass media, digital communication, social networking (Wikipedia)
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UGC
| user-generated content
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UKie
| UK Interactive Entertainment (www.UKie.info) – a trade association for video games publishers and developers
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